Social Sciences
Destination Image
31%
Festival
27%
Corporate Social Responsibility
26%
Emotions
24%
Tourism Industry
23%
Mega Event
22%
Price
17%
Hotel Industry
17%
Firm Performance
17%
COVID-19
17%
COVID 19 Epidemic
16%
Willingness-to-Pay
16%
Contingent Valuation
16%
Heritage Tourism
15%
Information Technology
15%
Ecotourism
14%
Online Survey
13%
Visitor Behavior
13%
Perceived Risk
13%
Social Network
12%
Economic Value
11%
Artificial Intelligence
10%
Consumer Behavior
10%
Crowdfunding
10%
Social Network Analysis
9%
Marketing Strategy
9%
Emotional Intelligence
9%
Customer-Orientation
9%
Value Attitude
9%
Social Capital
9%
Managers
8%
Gambling
8%
Sustainable Development
8%
Airline
8%
Travel Behavior
8%
Altruism
8%
Emotional Labor
7%
Factor Analysis
7%
Technology Acceptance Model
7%
Sociodemographics
7%
Subjectivity
7%
Augmented Reality
7%
Organizational Commitment
7%
Co-Creation
6%
Travel Agency
6%
Scanning Electron Microscopy
6%
Behavior Model
6%
Pricing
6%
Sharing Economy
6%
Sport Event
6%
Virtual Reality
6%
Place Attachment
6%
Social Relationships
6%
Confirmatory Factor Analysis
6%
Household
6%
Intrinsic Motivation
6%
Source credibility
5%
Burnout
5%
Survey Analysis
5%
Museum
5%
Climate Change
5%
Commerce
5%
Content Analysis
5%
Social Exchange Theory
5%
Tourist Decision Making
5%
Social Influence
5%
Customer Loyalty
5%
Competitive Advantage
5%
Social Norm
5%
Variance
5%
Knowledge Sharing
5%
Employee Satisfaction
5%
Semiotics
5%
Cultural Factor
5%
Information Exchange
5%
Service Industries
5%
Advertising
5%
Food Service
5%
Luxuries
5%
Cultural Resource
5%
Economics, Econometrics and Finance
Specific Industry
100%
Willingness to Pay
32%
Tourism Industry
25%
Corporate Social Responsibility
18%
Firm Performance
15%
Tourism Destination
14%
Price
11%
Partial Least Squares Structural Equation Modeling
11%
Crowdfunding
10%
Innovation Adoption
9%
Revisit Intention
9%
Marketing Management
8%
Airline
8%
Employee Retention
7%
Customer Retention
7%
Value Added
7%
Perceived Risk
7%
Relationship Marketing
6%
Burnout
6%
Services Industry
5%
Pricing Strategy
5%
Managers
5%
Profit
5%
Commerce
5%
Computer Science
Practical Implication
16%
Structural Equation
15%
Information Technology
13%
Behavioral Intention
13%
Least Squares Method
11%
Online Survey
10%
Collected Data
9%
Intrinsic Motivation
9%
Extrinsic Motivation
8%
Influencing Factor
8%
Customer Satisfaction
7%
Service Provider
6%
User Satisfaction
6%
Virtual Reality
6%
Mobile Banking
6%
Mobile Device
6%
Social Network
6%
Information Quality
5%
Decision Support System
5%
Decision-Making
5%
Case Study
5%
Social Medium User
5%