Computer Science
Online Communities
66%
Influencing Factor
66%
Online Game
66%
Case Study
38%
Game Development
33%
Wireless Internet
33%
Distributed Denial of Service Attack
33%
Botnets
33%
Internet Service Provider
33%
Banking System
33%
Password
33%
Mobile Device
33%
Internet Access
33%
Attractiveness
33%
Facebook
33%
Quantile Regression Method
33%
Online Service
33%
Transactional Data
33%
Customer Relationship Management
33%
Dependent Variable
33%
Gamification
33%
Social Network
33%
Information Technology
33%
Unified Theory
33%
Behavioral Intention
33%
Communication Device
22%
Theoretical Approach
16%
Privacy Concern
16%
Information Quality
16%
Sustainability Goal
16%
Personal Information
16%
Network Infrastructure
14%
Relative Advantage
13%
Technology Usage
13%
Competitive Edge
11%
Development Stage
11%
Resource-Based View
11%
Communication Tool
11%
Collected Data
11%
Social Networking Site
9%
High Quality Information
6%
Technology System
6%
Intelligence Product
6%
Practical Implication
6%
Influential Factor
6%
Economics, Econometrics and Finance
Corporate Social Responsibility
100%
Specific Industry
96%
Tourism Industry
83%
Willingness to Pay
66%
Sharing Economy
44%
Perceived Risk
33%
Business Model
33%
Price Discrimination
33%
Pricing Strategy
33%
Firm Performance
33%
Feasibility Study
33%
Local Government
33%
Distributive Justice
33%
Network Economics
33%
Dynamic Investment Appraisal
33%
Clean Development Mechanism
33%
Present Value
33%
Relationship Marketing
33%
Customer Retention
33%
Digital Goods
33%
Social Influence
33%
Pricing
22%
Public Goods
16%
Marketing Management
16%
Innovation Adoption
16%
Nutrition Policy
16%
Marginal Costs
8%
Social Innovation
6%
Services Industry
6%
Consumer Attitude
5%
Financial Risk
5%
Disruptive Innovation
5%
Social Sciences
Corporate Social Responsibility
100%
National Cultures
66%
Willingness-to-Pay
50%
Contingent Valuation
50%
Sharing Economy
41%
Tourism Industry
38%
Variance
33%
Pricing
33%
Feasibility Study
33%
Power Plant
33%
Natural Gas
33%
Perceived Risk
33%
Facebook
33%
Firm Performance
33%
New Media
33%
Social Influence
33%
Morality
16%
Legislation
16%
Health Economics
16%
Policy Approach
16%
Nonmarket Good
16%
Attention Deficit Hyperactivity Disorder
16%
Diseases
16%
Nineteenth Century
16%
Nutrition Policy
16%
Special Education Teachers
16%
Survey Analysis
16%
Teacher Role
16%
Social Networking Site
9%
Service Industries
6%
Financial Risk
5%
Social Issues
5%
Disruptive Innovation
5%