Computer Science
Practical Implication
100%
Information Technology
92%
Decision Support System
64%
Mobile Banking
51%
Recommender Systems
49%
Intrinsic Motivation
49%
Information Source
47%
Extrinsic Motivation
45%
Structural Equation
44%
Collected Data
42%
Least Squares Method
41%
Virtual Reality
41%
Behavioral Change
41%
Social Media
41%
Influencing Factor
40%
Augmented Reality
37%
Case Study
37%
Customer Satisfaction
36%
Information Quality
36%
Social Network
35%
Service Provider
35%
augmented reality application
35%
Positive Effect
35%
Mobile Technology
31%
Technical Support
30%
Adoption Model
30%
Monetary Value
30%
User Satisfaction
29%
Fuzzy-Set Qualitative Comparative Analysis
28%
Information Search
27%
Mobile Device
25%
context awareness
25%
Smart Device
23%
Attachment Theory
23%
Analysed Data
23%
Personal Innovativeness
21%
Social Network Site
20%
Relevance Information
20%
Mobile Internet
20%
Monte Carlo Simulation
20%
Choice Behavior
20%
Information Seeker
20%
Extant Research
20%
Predictive Model
20%
Service Technology
20%
Solid Understanding
20%
Transaction Data
20%
Positive Relationship
20%
Type Communication
20%
Thought Process
20%
Social Sciences
Augmented Reality
71%
Altruism
61%
Social Network
61%
Visitor Behavior
56%
Buying Groups
51%
Tourism Industry
49%
Travel Agency
49%
Information Source
47%
Artificial Intelligence
46%
Technological Change
43%
Heritage Tourism
43%
Public Transport
41%
Social Network Analysis
41%
Commerce
41%
Social Relationships
41%
Information Technology
41%
Price
33%
Consumer Satisfaction
33%
Buying Behavior
33%
Corporate Social Responsibility
30%
Social Commerce
29%
Mobile Phones
29%
Information Exchange
29%
Self-Service
25%
Online Survey
25%
Information Services
25%
Technology Acceptance Model
24%
Sustainable Development
24%
Source credibility
23%
Museum
23%
Scanning Electron Microscopy
22%
Happiness
22%
Creative economy
21%
Tourism
20%
Technology
20%
Urban Areas
20%
Destination Image
20%
Sustainable Service
20%
Backpacker
20%
Self-Image
20%
Reference Group
20%
Language Theory
20%
Emerging Market
20%
Sharing Economy
20%
Social Media
20%
Airline
20%
Tour Package
20%
Transport
17%
Impulse Buying
15%
Service Innovation
15%
Psychology
Altruism
82%
Intrinsic Motivation
80%
Extrinsic Motivation
69%
Mobile Phones
68%
Information Technology
53%
Dependent Variable
51%
Attachment Theory
47%
Social Media
44%
Online Information
41%
Mobile Device
41%
Self-Efficacy
37%
Social Networking
30%
Extrinsic Motivator
30%
Mixed Methods
30%
Social Networking Site
25%
Social Identity Theory
22%
Autobiographical Memory
20%
Self-Determination
20%
Gambling
20%
Direct Communication
20%
Transactive Memory
20%
Self-Presentation
20%
Memory System
20%
Aesthetic Experience
20%
Construal
20%
Impulsiveness
20%
Directing
20%
Subjective Norm
20%
Prospect Theory
20%
Perceived Effort
20%
Social Responsibility
20%
Adolescence
20%
Social Interaction
17%
Perceived Behavioral Control
15%
Cutting-Edge Technology
11%
Research
10%
Cross Cultural Difference
10%
Mindset
10%
Social Attachment
10%
Role-Playing
10%
Pro-Environmental Behavior
10%
Social Support
10%
Social Norms
10%
Balance Theory
10%
Qualitative Research Method
10%
Artificial Intelligence
10%
Content Exposure
10%
Subjective Well-Being
10%
Netflix
10%
Self-Disclosure
10%