Computer Science
Adoption Model
27%
Analysed Data
20%
Attachment Theory
21%
Augmented Reality
33%
augmented reality application
31%
Behavioral Change
45%
Case Study
33%
Choice Behavior
18%
Collected Data
37%
context awareness
22%
Customer Satisfaction
32%
Decision Support System
56%
Extant Research
18%
Extrinsic Motivation
30%
Fuzzy-Set Qualitative Comparative Analysis
20%
Influencing Factor
36%
Information Quality
34%
Information Search
24%
Information Seeker
18%
Information Source
42%
Information Technology
81%
Intrinsic Motivation
34%
Least Squares Method
32%
Mobile Banking
45%
Mobile Device
22%
Mobile Internet
18%
Mobile Technology
27%
Monetary Value
18%
Monte Carlo Simulation
18%
Personal Innovativeness
18%
Positive Effect
35%
Positive Relationship
27%
Practical Implication
100%
Predictive Model
18%
Recommender Systems
44%
Relevance Information
18%
Service Provider
40%
Service Technology
18%
Smart Device
21%
Social Network
31%
Social Network Site
18%
Solid Understanding
20%
Structural Equation
37%
Technical Support
27%
Thought Process
18%
Transaction Data
18%
Type Communication
18%
User Satisfaction
26%
Virtual Reality
36%
Word Embedding
18%
Social Sciences
Airline
18%
Altruism
54%
Artificial Intelligence
40%
Augmented Reality
63%
Backpacker
18%
Buying Behavior
29%
Buying Groups
45%
Commerce
45%
Conceptual Framework
21%
Consumer Satisfaction
29%
Corporate Social Responsibility
27%
Creative economy
19%
Design Methodology
69%
Destination Image
18%
Emerging Market
18%
Happiness
28%
Heritage Tourism
38%
Impulse Buying
13%
Information Services
22%
Information Source
42%
Information Technology
36%
Language Theory
18%
Mobile Phones
26%
Museum
20%
Online Survey
22%
Price
29%
Public Transport
36%
Reference Group
18%
Scanning Electron Microscopy
21%
Self-Image
18%
Self-Service
22%
Service Innovation
13%
Sharing Economy
18%
Social Commerce
26%
Social Network
54%
Social Network Analysis
36%
Social Relationships
36%
Source credibility
21%
Sustainable Development
21%
Sustainable Service
18%
Technological Change
38%
Technology
18%
Technology Acceptance Model
21%
Tour Package
18%
Tourism
18%
Tourism Industry
46%
Transport
15%
Travel Agency
46%
Urban Areas
18%
Visitor Behavior
50%
Psychology
Aesthetic Experience
18%
Altruism
72%
Artificial Intelligence
9%
Attachment Theory
42%
Autobiographical Memory
18%
Balance Theory
9%
Construal
18%
Content Exposure
9%
Cross Cultural Difference
9%
Cutting-Edge Technology
10%
Dependent Variable
45%
Direct Communication
18%
Directing
18%
Extrinsic Motivation
52%
Extrinsic Motivator
27%
Gambling
18%
Happiness
18%
Impulsiveness
27%
Information Technology
47%
Intrinsic Motivation
62%
Memory System
18%
Mindset
9%
Mixed Methods
27%
Mobile Device
36%
Mobile Phones
60%
Netflix
9%
Online Information
36%
Perceived Behavioral Control
13%
Perceived Effort
18%
Positive Emotion
13%
Pro-Environmental Behavior
9%
Prospect Theory
18%
Qualitative Research Method
9%
Research
9%
Role-Playing
9%
Self-Determination
18%
Self-Disclosure
9%
Self-Efficacy
32%
Self-Presentation
18%
Social Attachment
9%
Social Identity Theory
19%
Social Interaction
15%
Social Networking
27%
Social Networking Site
22%
Social Norms
9%
Social Responsibility
18%
Social Support
9%
Subjective Norm
18%
Subjective Well-Being
9%
Transactive Memory
18%