Abstract
A number of similar structured wireless sensors, constituting a Wireless Sensor Network (WSN) are used for activity recognition— particularly for coaching of a bowler to practice correct bowling action in the game of cricket. Several experiments are conducted for training certain algorithms, like K-means and Hidden Markov Model, etc., and the real-time data acquired by a subject under study, or a cricket bowler, is tested for statistical characteristics' comparison. This paper explains the whole implemented system and the prime application in which it can assist in the field of cricket.
| Original language | English |
|---|---|
| Pages (from-to) | 396-412 |
| Number of pages | 17 |
| Journal | Lecture Notes in Computer Science |
| Volume | 7971 |
| Publication status | Published - 2013 |
Bibliographical note
Publisher Copyright:© Springer-Verlag Berlin Heidelberg 2013.
Keywords
- Bluetooth
- Components: WSN
- Cricket
- HMM
- K-means
- MM
- Sports biomechanics
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