A User Study on View-sharing Techniques for One-to-Many Mixed Reality Collaborations

Geonsun Lee, Hyeong Yeop Kang, Jong Min Lee, Jung Hyun Han

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

33 Citations (Scopus)

Abstract

In a one-to-many mixed reality collaboration environment, where multiple local users wearing AR headsets are supervised by a remote expert wearing a VR HMD, we evaluated three view-sharing techniques: 2D video, 360 video, and 3D model augmented with 2D video. Through a pilot test, the weaknesses of the techniques were identified, and additional features were integrated into them. Then, their performances were compared in two different collaboration scenarios based on search and assembling. In the first scenario, a local user performed both search and assembling. In the second scenario, two local users had dedicated roles, one for search and the other for assembling. The experiment results showed that the 3D model augmented with 2D video was time-efficient, usable, less demanding and most preferred in one-to-many mixed reality collaborations.

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages343-352
Number of pages10
ISBN (Electronic)9781728156088
DOIs
Publication statusPublished - Mar 2020
Event27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020 - Atlanta, United States
Duration: 22 Mar 202026 Mar 2020

Publication series

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020

Conference

Conference27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
Country/TerritoryUnited States
CityAtlanta
Period22/03/2026/03/20

Bibliographical note

Publisher Copyright:
© 2020 IEEE.

Keywords

  • Collaborative and social computing
  • Collaborative and social computing theory
  • Computer supported cooperative work
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Mixed / augmented reality
  • concepts and paradigms

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