Abstract
We propose a novel framework for markerless camera-based games. By using a visual camera, our method may yield robust human body segmentation with high performance comparable to the segmentation using depth cameras. The edges of human bodies are detected by subtracting gradient backgrounds, and human body regions are segmented by the operations based on mathematical morphology. Collisions between detected regions and virtual objects are determined by finding the colliding time using intra-frame positions of virtual objects. Experimental results show that the proposed method may produce robust segmentation of human bodies, thereby and the collision responses are more accurate than previous methods. Therefore, the proposed framework can be widely used in camera-based games requiring high performance.
Original language | English |
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Pages (from-to) | 234-240 |
Number of pages | 7 |
Journal | Journal of Electrical Engineering and Technology |
Volume | 11 |
Issue number | 1 |
DOIs | |
Publication status | Published - Jan 2016 |
Bibliographical note
Publisher Copyright:© The Korean Institute of Electrical Engineers.
Keywords
- Body segmentation
- Camera-based games
- Collision response
- Gradient background
- Mathematical morphology