CO-EXPERIENCE AND DIGITAL INCENTIVES: UNDERSTANDING PURCHASE INTENTION IN THE P2E METAVERSE

Sujin Bae, Qiyuan Tang, Ohbyung Kwon

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

The purpose of this study is to demonstrate the effects of co-experience and digital incentives, the main features of the Play to Earn (P2E)-type metaverse, on the successful operation of the metaverse. With consideration of the experience economy model, we propose a research model to elucidate participants' satisfaction, attitudes toward farming, and purchase intention for a P2E metaverse-type virtual farm. Analysis of data from questionnaires targeting real players confirmed the positive effects of co-experience and digital incentives on satisfaction and attitudes toward farming related to educational and entertainment experiences. We present theoretical and practical implications suggested by the results.

Original languageEnglish
Title of host publication16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022
PublisherIADIS Press
Pages239-242
Number of pages4
ISBN (Electronic)9789898704405
Publication statusPublished - 2022
Event16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 - Lisbon, Portugal
Duration: 19 Jul 202222 Jul 2022

Publication series

Name16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022

Conference

Conference16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022
Country/TerritoryPortugal
CityLisbon
Period19/07/2222/07/22

Bibliographical note

Publisher Copyright:
© 2022 International Conference on Interfaces and Human Computer Interaction

Keywords

  • Avatar
  • Co-Experience
  • Experience Economy Theory
  • Purchase Intention
  • Satisfaction
  • Virtual Farm

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