Collision detection and response method for markerless camera-based games using motion boundary estimation

Daeho Lee, Kiseo Park, Youngtae Park

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

Markerless camera-based games are more immersive and compelling than other types of games. However, it is difficult to select the proper methods for body segmentation and motion detection, because they should be fast processed for real-time responses. Therefore, collision detection and response between virtual objects (VOs) and human bodies are estimated using collision regions. In this paper, we propose a novel collision detection and response method capable of overcoming many disadvantages of previous markerless games. The proposed method is based on frame difference processing, and estimates motion boundaries (MBs); therefore, the method is fast processed. The MBs, which consist of vertices having motion vectors (MVs), are valid boundaries that can detect collisions with VOs. To estimate MVs and MBs, fast polygonal approximation and vertex matching are applied. Thus, MBs can be fast estimated, collisions can be correctly detected, and VOs respond to moving bodies instead of collision regions. The experimental results of the collision detection and response between human and VOs show that the proposed method properly estimates MBs and guarantees precise collision responses. Therefore, the proposed method can be used in camera-based games requiring high performance.

Original languageEnglish
Article number5681088
Pages (from-to)2178-2184
Number of pages7
JournalIEEE Transactions on Consumer Electronics
Volume56
Issue number4
DOIs
Publication statusPublished - Nov 2010

Keywords

  • Camera-based games
  • collision detection
  • motion boundary estimation
  • polygonal approximation
  • vertex matching

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