TY - JOUR
T1 - Collision detection and response method for markerless camera-based games using motion boundary estimation
AU - Lee, Daeho
AU - Park, Kiseo
AU - Park, Youngtae
N1 - Copyright:
Copyright 2011 Elsevier B.V., All rights reserved.
PY - 2010/11
Y1 - 2010/11
N2 - Markerless camera-based games are more immersive and compelling than other types of games. However, it is difficult to select the proper methods for body segmentation and motion detection, because they should be fast processed for real-time responses. Therefore, collision detection and response between virtual objects (VOs) and human bodies are estimated using collision regions. In this paper, we propose a novel collision detection and response method capable of overcoming many disadvantages of previous markerless games. The proposed method is based on frame difference processing, and estimates motion boundaries (MBs); therefore, the method is fast processed. The MBs, which consist of vertices having motion vectors (MVs), are valid boundaries that can detect collisions with VOs. To estimate MVs and MBs, fast polygonal approximation and vertex matching are applied. Thus, MBs can be fast estimated, collisions can be correctly detected, and VOs respond to moving bodies instead of collision regions. The experimental results of the collision detection and response between human and VOs show that the proposed method properly estimates MBs and guarantees precise collision responses. Therefore, the proposed method can be used in camera-based games requiring high performance.
AB - Markerless camera-based games are more immersive and compelling than other types of games. However, it is difficult to select the proper methods for body segmentation and motion detection, because they should be fast processed for real-time responses. Therefore, collision detection and response between virtual objects (VOs) and human bodies are estimated using collision regions. In this paper, we propose a novel collision detection and response method capable of overcoming many disadvantages of previous markerless games. The proposed method is based on frame difference processing, and estimates motion boundaries (MBs); therefore, the method is fast processed. The MBs, which consist of vertices having motion vectors (MVs), are valid boundaries that can detect collisions with VOs. To estimate MVs and MBs, fast polygonal approximation and vertex matching are applied. Thus, MBs can be fast estimated, collisions can be correctly detected, and VOs respond to moving bodies instead of collision regions. The experimental results of the collision detection and response between human and VOs show that the proposed method properly estimates MBs and guarantees precise collision responses. Therefore, the proposed method can be used in camera-based games requiring high performance.
KW - Camera-based games
KW - collision detection
KW - motion boundary estimation
KW - polygonal approximation
KW - vertex matching
UR - http://www.scopus.com/inward/record.url?scp=78651398700&partnerID=8YFLogxK
U2 - 10.1109/TCE.2010.5681088
DO - 10.1109/TCE.2010.5681088
M3 - Article
AN - SCOPUS:78651398700
SN - 0098-3063
VL - 56
SP - 2178
EP - 2184
JO - IEEE Transactions on Consumer Electronics
JF - IEEE Transactions on Consumer Electronics
IS - 4
M1 - 5681088
ER -