COMPARATIVE STUDY ON THE CHARACTERISTICS OF METAVERSE EXPERIENCE: AN EXPERIENCE ECONOMY MODEL PERSPECTIVE

Qiyuan Tang, Sujin Bae, Ohbyung Kwon

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

The previous studies in areas of the experience economy investigate the relationship between 4 realms of experience and the consumers’ attitudes or behaviors. However, with the development of Mixed reality and Metaverse, human-oriented experiences expanded from the physical world to the virtual world. Thus, there are critical changes in the ways people participate in the experience and the contents of the experience. In this study, we aim to explore whether there are any recent changes in the experience economy under the VR/AR context. We utilized the Term Frequency Inverse Document Frequency method (TF-IDF) to extract keywords from two datasets consisting of questionnaire items for related papers. The results show that the core contents of the 4 realms of experience have changed in the VR/AR context. This study provides inspiration for us to refine the classification of the experience economy and optimize the experience design.

Original languageEnglish
Title of host publication16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022
PublisherIADIS Press
Pages243-245
Number of pages3
ISBN (Electronic)9789898704405
Publication statusPublished - 2022
Event16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 - Lisbon, Portugal
Duration: 19 Jul 202222 Jul 2022

Publication series

Name16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022

Conference

Conference16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022
Country/TerritoryPortugal
CityLisbon
Period19/07/2222/07/22

Bibliographical note

Publisher Copyright:
© 2022 International Conference on Interfaces and Human Computer Interaction

Keywords

  • Experience Economy Model
  • Human Factor
  • Metaverse
  • TF-IDF

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