Abstract
In this research, we present the design and formative evaluation of an interactive simulation for informal learning environments. The wearable feature of Augmented Reality(AR) glasses enables full-body movement and embodied interactions in digitally augmented physical environments. The interactive simulation was developed to engage and immerse users to understand an abstract scientific concept about the refraction of light. To design playful and meaningful learning experiences, several design features related to social interaction, multi-user interaction, and embodied interaction were unpacked and integrated in the design process. Through the formative evaluation with participants in the laboratory setting, we found several possibilities and challenges about designing an interactive simulation in informal learning contexts using AR glasses.
Original language | English |
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Title of host publication | TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction |
Publisher | Association for Computing Machinery, Inc |
Pages | 539-544 |
Number of pages | 6 |
ISBN (Electronic) | 9781450335829 |
DOIs | |
Publication status | Published - 14 Feb 2016 |
Event | 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016 - Eindhoven, Netherlands Duration: 14 Feb 2016 → 17 Feb 2016 |
Publication series
Name | TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction |
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Conference
Conference | 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016 |
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Country/Territory | Netherlands |
City | Eindhoven |
Period | 14/02/16 → 17/02/16 |
Bibliographical note
Publisher Copyright:© 2016 ACM.
Keywords
- AR glasses
- Augmented reality
- Computer-supported collaborative learning
- Embodied interaction
- Interactive simulation
- Optical see-though displays
- Projected AR