Abstract
We propose a novel estimation of collision response between a virtual and an arbitrary-shaped real objects for virtual realities. Collision is detected by using the overlap ratio between objects. A normal vector of a collided plane is estimated by the collided region, and collision response is calculated by the motion vector of the virtual object and the normal vector. For testing of the method, a sensory game using Web camera was implemented. As the results are successful beyond expectation, this method can be effectively utilized for interactive virtual systems.
Original language | English |
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Pages (from-to) | 678-682 |
Number of pages | 5 |
Journal | IEICE Electronics Express |
Volume | 5 |
Issue number | 17 |
DOIs | |
Publication status | Published - 10 Sept 2008 |
Keywords
- Collision response
- Computer game
- Computer vision
- Human computer interface
- Virtual reality