Abstract
This paper presents how to synthesize a texture in a procedural way that preserves the features of the input exemplar. The exemplar is analyzed in both spatial and frequency domains to be decomposed into feature and non-feature parts. Then, the non-feature parts are reproduced as a procedural noise, whereas the features are independently synthesized. They are combined to output a non-repetitive texture that also preserves the exemplar’s features. The proposed method allows the user to control the extent of extracted features and also enables a texture to edited quite effectively.
Original language | English |
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Pages (from-to) | 761-768 |
Number of pages | 8 |
Journal | Visual Computer |
Volume | 33 |
Issue number | 6-8 |
DOIs | |
Publication status | Published - 1 Jun 2017 |
Bibliographical note
Publisher Copyright:© 2017, Springer-Verlag Berlin Heidelberg.
Keywords
- Feature preservation
- Noise by example
- Procedural texturing
- Texture analysis