Abstract
This paper presents flotation simulation in a cable-driven virtual environment. For this, a virtual parasailing system was developed, where the visual stimulus was provided through a VR headset and the physical stimulus was given by wires. In order to prevent the user from moving out of the limited workspace of the cable-driven system, the visual acceleration was washout-filtered to produce the physical acceleration. In the parasailing trajectory, we focused on the stages of vertical acceleration/deceleration and conducted an experiment to identify how much gain can be applied to the visual acceleration, which makes the user feel the natural self-motion when integrated with the physical stimulus. Then, the results were tested using several types of full-course virtual parasailing. The results showed that fairly large differences between visual and physical stimuli would be accepted and different gains could be assigned depending on the user's altitudes.
Original language | English |
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Title of host publication | CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Engage with CHI |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450356206, 9781450356213 |
DOIs | |
Publication status | Published - 20 Apr 2018 |
Event | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 - Montreal, Canada Duration: 21 Apr 2018 → 26 Apr 2018 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Volume | 2018-April |
Conference
Conference | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 |
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Country/Territory | Canada |
City | Montreal |
Period | 21/04/18 → 26/04/18 |
Bibliographical note
Publisher Copyright:© 2018 Association for Computing Machinery.
Keywords
- Flotation simulation
- Flying sports
- Parasailing
- Virtual reality
- Visual gain