Abstract
This paper proposes a foveated brightness control (FBC) technology for VR applications. FBC technology reduces brightness of the unfoveated area. Through subjective experiments, threshold values of lightness reduction ratio (LRR) depending on four different gaze points are found where people cannot recognize the difference while the brightness of unfoveated area is reduced. It is found that the LRR threshold for gazing up is lower than that for gazing down and the LRR threshold for gazing left or right depends on dominant eye.
Original language | English |
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Pages (from-to) | 269-272 |
Number of pages | 4 |
Journal | Digest of Technical Papers - SID International Symposium |
Volume | 51 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2020 |
Event | 57th SID International Symposium, Seminar and Exhibition, Display Week, 2020 - Virtual, Online Duration: 3 Aug 2020 → 7 Aug 2020 |
Bibliographical note
Publisher Copyright:© 2020 SID.
Keywords
- CIE LAB
- Dominant eye
- Eye tracker
- Foveated brightness control
- Foveated rendering
- Human visual perception
- Low-power driving technology
- QoE
- Virtual reality