Framework for vision-based sensory games using motion estimation and collision responses

Daeho Lee, Young Jae Lee

Research output: Contribution to journalArticlepeer-review

4 Citations (Scopus)

Abstract

In this paper, we present a new framework for sensory games using motion estimation and collision responses. In this framework, only one Web camera is used, and the additional marker is not necessary. User's actions are extracted by analyzing consecutive frame differences. Collisions between the virtual objects and the user are detected by colliding ratio and distance, and the objects respond by the estimation of the collision response in which the collision plane is constructed by analyzing collision regions. Collision of the objects with other objects or boundaries (planes) responds by using the classical methods. Using the proposed framework, we implemented three games: two educational games and one sports game. These games are processed fast enough for real-time implementation, and can be played excitingly with simple environments. In addition, various applications may be easily developed using our framework.

Original languageEnglish
Article number5606270
Pages (from-to)1356-1363
Number of pages8
JournalIEEE Transactions on Consumer Electronics
Volume56
Issue number3
DOIs
Publication statusPublished - Aug 2010

Keywords

  • Computer game
  • collision response
  • educational game
  • frame difference
  • human-computer interaction
  • sensory game

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