Gaze-Dependent Refresh Technique for a Low-Power VR System

Won Been Jeong, Seung Woo Lee

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The refresh rate is important factor of display as it significantly enhances the user experience. Nonetheless, simply enhancing the refresh rate can result in higher power consumption of display driver ICs or increased computational cost for complex 3D image rendering. In this paper, we proposed a method to control the refresh rate of specific area based on the user's gaze point. It may reduce the overall user experience, leading viewers to perceive the videos as choppy. To address this concern, we conducted a psychophysical experiment. The result shows that users may not perceive the videos as choppy even when applying our proposed method. Based on the that, we expect that our proposed method will lead to improvements in power consumption and computational efficiency without deteriorating the user experience.

Original languageEnglish
Title of host publication2024 IEEE International Conference on Consumer Electronics, ICCE 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798350324136
DOIs
Publication statusPublished - 2024
Event2024 IEEE International Conference on Consumer Electronics, ICCE 2024 - Las Vegas, United States
Duration: 6 Jan 20248 Jan 2024

Publication series

NameDigest of Technical Papers - IEEE International Conference on Consumer Electronics
ISSN (Print)0747-668X
ISSN (Electronic)2159-1423

Conference

Conference2024 IEEE International Conference on Consumer Electronics, ICCE 2024
Country/TerritoryUnited States
CityLas Vegas
Period6/01/248/01/24

Bibliographical note

Publisher Copyright:
© 2024 IEEE.

Keywords

  • computational cost
  • foveal area
  • peripheral area
  • power consumption
  • Refresh rate
  • user experience

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