Abstract
In a cable-driven suspension system developed to simulate the reduced gravity of lunar or Martian surfaces, we propose to manipu-late/reduce the physical cues of forward jumps so as to overcome the limited workspace problem. The physical cues should be manipulated in a way that the discrepancy from the visual cues provided through the HMD is not noticeable by users. We identified the extent to which forward jumps can be manipulated naturally. We combined it with visual gains, which can scale visual cues without being noticed by users. The test results obtained in a prototype application show that we can use both trajectory manipulation and visual gains to overcome the spatial limit. We also investigated the user experiences when making significantly high and far jumps. The results will be helpful in designing astronaut-training systems and various VR entertainment content.
Original language | English |
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Title of host publication | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 699-707 |
Number of pages | 9 |
ISBN (Electronic) | 9781728113777 |
DOIs | |
Publication status | Published - Mar 2019 |
Event | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan Duration: 23 Mar 2019 → 27 Mar 2019 |
Publication series
Name | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
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Conference
Conference | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 |
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Country/Territory | Japan |
City | Osaka |
Period | 23/03/19 → 27/03/19 |
Bibliographical note
Publisher Copyright:© 2019 IEEE.
Keywords
- Centered computing
- HCI design and evaluation methods
- Human
- Human computer interaction (HCI)
- Human computer interaction (HCI)
- Humancentered computing
- Interaction paradigms
- User studies
- Virtual reality