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UnSkEm: Unobtrusive Skeletal-based Emotion Recognition for User Experience

  • Muhammad Asif Razzaq
  • , Jaehun Bang
  • , Sunmoo Svenna Kang
  • , Sungyoung Lee

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Citations (Scopus)

Abstract

In this paper, the proposed framework utilizes body joint movement patterns extracted from skeletal joint features from Kinect v2 sensor in order to recognize emotions. Instead of using traditional methods for feature learning such as feature clustering, we proposed two methods Mesh Distance Features and Mesh Angular features to represent highly accurate body postures. For these methods, we only considered upper body joints which were 15 in number. Recognition of human emotion is performed using Support Vector Machine (SVM) which is train with Sequential Minimal Optimization (SMO). The contribution of this paper is two-fold. Firstly it uses a limited set of skeletal joints instead of tracking whole-body joint coordinates. Secondly, it uses the proposed methods of MAD and MAF for feature extraction. The proposed framework recognizes six emotions (Anger, Happiness, Sadness, Neutral, Surprise, and Fear) over the dataset collected for evaluating the User Experience platform. The experimental results show promising higher accuracies for emotional state recognition in real-time.

Original languageEnglish
Title of host publication34th International Conference on Information Networking, ICOIN 2020
PublisherIEEE Computer Society
Pages92-96
Number of pages5
ISBN (Electronic)9781728141985
DOIs
Publication statusPublished - Jan 2020
Event34th International Conference on Information Networking, ICOIN 2020 - Barcelona, Spain
Duration: 7 Jan 202010 Jan 2020

Publication series

NameInternational Conference on Information Networking
Volume2020-January
ISSN (Print)1976-7684

Conference

Conference34th International Conference on Information Networking, ICOIN 2020
Country/TerritorySpain
CityBarcelona
Period7/01/2010/01/20

Bibliographical note

Publisher Copyright:
© 2020 IEEE.

Keywords

  • Emotion recognition
  • Kinect v2
  • SMO
  • SVM
  • skeletal joint data

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