Abstract
In this paper, we propose to reproduce drag forces in a virtual underwater environment. To this end, we first compute the drag forces to be exerted on human limbs in a physically correct way. Adopting a pseudo-haptic approach that generates visual discrepancies between the real and virtual limb motions, we compute the extent of drag forces that are applied to the virtual limbs and can be naturally perceived. Through two tests, our drag force simulation method is compared with others. The results show that our method is effective in reproducing the sense of being immersed in water. Our study can be utilized for various types of virtual underwater applications such as scuba diving training and aquatic therapy.
Original language | English |
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Title of host publication | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 38-46 |
Number of pages | 9 |
ISBN (Electronic) | 9781728113777 |
DOIs | |
Publication status | Published - Mar 2019 |
Event | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan Duration: 23 Mar 2019 → 27 Mar 2019 |
Publication series
Name | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
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Conference
Conference | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 |
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Country/Territory | Japan |
City | Osaka |
Period | 23/03/19 → 27/03/19 |
Bibliographical note
Publisher Copyright:© 2019 IEEE.
Keywords
- Centered computing
- Centered computing
- Human
- Human
- Treemaps
- Visualization
- Visualization
- Visualization design and evaluation methods
- Visualization techniques